Of course, in a game that pixillated, the most offensive thing that made it into the initial translation was the cover itself. And we were only like 10, so they didn't want us having negative body image stereotyping ingrained into us. Notably, this led me to want to try Dragon Warrior I+II on GBC and Dragon Warrior III on GBC, but my parents took away the cart of DQ3 because the cover had a girl in skimpy armour on the cover and they didn't realise this when they bought it for a birthday present. I just didn't see that because it was marketed to me as LIKE Pokémon BUT DIFFERENT! This is a series more akin to what people attack Pokémon as: you're raising monsters to fight in cage matches against other monsters. It's not the same emotional ties with monsters. I didn't want to breed Watabou to get a Nocturnus (Darkdrium/Darkdream in earlier translations) because after all the story interactions with Watabou I wanted him in my party, gosh darnnit! But he's actually quite poor a creature, as all non-bred creatures are, so I should have bred him a few generations with creatures like Rosevine and then bred the offspring with a Mortamor Final Form (DeathMore/Deathtamore 3rd Stage) to get the ultimate monster. I should have bred or tossed Slib early on. Catching boss monsters is actually only a good idea so as to get them for breeding stock. Monsters don't evolve in DQM - you have to breed them to get stronger offspring. The game ACTIVELY TRIES TO PREVENT YOU FROM DOING THIS. I tried to play the whole game through with Slib the starter 'mon Slime because I was used to Pokémon and bonding with that first creature.
You have a very limited maximum number of monsters, so if you want to "catch 'em all" you actually have to get rid of monsters. Too much time on the Farm means they'll be unusable (and you can only put so many to sleep at once). Dragon Quest Monsters teaches you to use or lose your monsters. Even if you turn them into breeding factories from Gen II onward, you can still take them out of the Day Care and put them back into your party. Pokémon's story is largely dependent on bonding with your partners.
It definitely only EXISTS because of Enix trying to cash in on the 'mon craze (Bandai took a similar route by turning their Tamagotchi-for-boys into a rival 'mon series of anime and games), but in terms of mechanics? As someone who came from Pokémon over to the first western release of DWM, I COMPLETELY misunderstood the tone and mechanics of the games. Mon 12th Jul be fair, Dragon Quest Monsters is more a refinement of the monster recruiting mechanic from Dragon Quest V and Dragon Quest VI than it is of Pokémon.Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps.
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